°æ¹®»ç
¿À´Ã ³»°¡ º» »óÇ°
(1)
´Ý±â
¼îÇÎ¸ô >
¼öÀÔµµ¼
>
±¹³»µµ¼
¼öÀÔµµ¼
Mathematics
>
Mathematics
Mathematics Education
Engineering
Language / Linguistics
English Teaching / Methodology
Literature
ELT
Geometry
Calculus
Algebra
Geometry
Topology
Analysis
Differential Equation
History of Mathematics
Statistics
Applied Mathematics
General Science
Geometry for Computer Graphics (2004)
¹«·á¹è¼Û
ÁöÀºÀÌ
:
John Vince
ÃâÆÇ»ç
:
Springer
ÆÇ¼ö
:
1 edition
ÆäÀÌÁö¼ö
:
342 pages
ISBN
:
1852338342
¿¹»óÃâ°íÀÏ
:
ÀÔ±ÝÈ®ÀÎÈÄ 2ÀÏ ÀÌ³»
ÁÖ¹®¼ö·®
:
°³
µµ¼°¡°Ý
:
Ç°Àý
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.
Introduction to Partial Di...
-Zachmanoglou-
(Dover)
Real Analysis Modern Techn...
-Folland-
(Wiley)
A First Course in Abstract...
-John B. Fraleigh-
(Addison-Wesley)
ÀÔ±Ý ´ë±âÁß ¤Ì
±âÃÊÈ®·ü°ú Åë°èÇÐ ¿¬½À...
QNA
Elementary Differe...
Elementary Differe...
Differential Geome...
Geometry and Symme...
Projective Geometr...
Elementary Differe...
Differential Geome...
Geometric Numerica...