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Python Programming in Context, Third Edition provides a comprehensive and accessible introduction to Python fundamentals. Updated with Python 3.8, the new Third Edition offers a thorough overview of multiple applied areas, including image processing, cryptography, astronomy, the Internet, and bioinformatics. Taking an active learning approach, each chapter starts with a comprehensive real-world project that teaches core design techniques and Python programming to immediately engage students.
An ideal first language for learners entering the rapidly expanding fields of computer science, data science, and scientific programming, this comprehensive textbook gives students a solid platform of key problem-solving skills that translate easily across programming languages. The Third Edition’s emphasis on problem-solving, extrapolation, and the development of independent exploration and solution-building provides students with a unique and innovative approach to learning programming. While students solve problems of general interest, language elements are introduced with deliberate and incremental exposure to the fundamentals. Python Programming in Context, Third Edition is the ideal introductory textbook for those learning the Python language.
Chapter 1 Introduction to Python: Introduction to Numeric Types, Turtle Graphics, Simple for loops and functions
Chapter 2 pthon: Estimating Pi: Math and random methods, Selection and Boolean expressions, the print function
Chapter 3 Codes and Other Secrets: String operators and methods, The len built-in function, Keyword parameters, User input
Chapter 4 Introducing the Python Collections: Lists, Dictionaries, Tuples, and Statistics
Chapter 5 Bigger Data: File I/O: The while loop, String formatting, Reading online data in .csv and JSON formats
Chapter 6 Image Processing: Nested for loops, Functions as parameters, Namespaces, Lists of Lists
Chapter 7 Data Mining: Cluster Analysis: More on the while loop; parrallel lists
Chapter 8 Cryptanalysis: Advanced dictionaries and lists, Regular expressions
Chapter 9 Fractals: The Geometry of Nature: Recursion, Grammars and Production Rules
Chapter 10 Astronomy: Creating Classes, Writing Constructors, Accessors, Mutators and Special Methods
Chapter 11 Simulation:Computer Simulation Using Objects
Chapter 12 Father was a Rectangle: Inheritance and Object-Oriented Design
Chapter 13 Video Games: Multithreading, Event Handlers, Static Variables
Bradley N. Miller & David L. Ranum & Julie Anderson
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